![]() With more interesting target cycles/routes this would have been one of the best missions.īoring setting and very low variety with every house looking the same and no particularly interesting sites. Suit only doesn't feel balanced (not enough kill options w/o disguises), targets are boring. ![]() Village region has not enough going on in terms of gameplay mechanics (fluff) - i think the construction site should have been smaller but added into the village itself to make it more interesting and compact.įantastic setting, love the verticality of the level. Overall feels like a slightly better re-hash of Santa Fortuna, following the same recipe: Target in generic mansion, two additional targets in their own respective areas, everything connected by jungle On a purely technical level this is probably the best Hitman 2 mission.Ĭomfy atmosphere. Slightly too large.ĭon't like the setting, everything is clean and nondescript (a city-race-track would have been a more fun setting than a regular one with an R&D site). Finding the third target is tedious on repeated playthroughs. Areas being inaccessible to certain subgroups/disguises feels completely arbitrary. Sean Rose and Ezra Berg are OK targets, the two others are awful. I have no idea what they were even going for. Accessing Jordan Cross feels tedious and the lawyer is a boring targetĮxtremely uninteresting setting, zero atmosphere. There is something wrong with how the building is designed, in my opinion it's not vertical enough. Military compound and embassy are too disconnected with almost nothing happening in the center of the map. Unlike many other maps it doesn't suffer from being too large for its own good. Interesting electronic-lock-system, perfect size.Īll-around great compact map with lots of variety. Nothing beats sneaking through the compound as a ninja. Both atmospheric and intelligently designed (sewers connecting everything), countless interesting ways to kill the targets (Silvio especially). ![]() One of the greatest maps I have ever seen in gaming.
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